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dxkeycaps(1X)
NAME
dxkeycaps - Graphically display and edit the keyboard mapping
SYNOPSIS
dxkeycaps [-options]
OPTIONS
Run dxkeycaps with no command line options to edit the keyboard mapping of
the keyboard that is attached to your workstation.
The dxkeycaps command accepts all of the standard toolkit options. It also
accepts the following options:
-keyboard keyboard-name or -kbd keyboard-name
Specifies the type of keyboard to display. There are many different
types of computer keyboards, and to function correctly dxkeycaps must
know which one you are using. The following keyboards are known:
LK401 (American) LK401 (Svenska) LK444 (Dansk)
LK201 (American) LK401 (Vlaams) LK444 (Deutsch)
LK443 (American) LK201 (Dansk) LK444 (Schweiz)
LK421 LK201 (Deutsch) LK444 (British/Irish)
LK401 (Dansk) LK201 (Schweiz) LK444 (Espanol)
LK401 (Deutsch) LK201 (UK) LK444 (Francais)
LK401 (Schweiz) LK201 (Espanol) LK444 (Canadien)
LK401 (British/Irish) LK201 (Francais) LK444 (SuisseRomande)
LK401 (Espanol) LK201 (Canadien) LK444 (Italiano)
LK401 (Francais) LK201 (SuisseRomande) LK444 (Nederlands)
LK401 (Canadien) LK201 (Italiano) LK444 (Norsk)
LK401 (SuisseRomande) LK201 (Nederlands) LK444 (Portugues)
LK401 (Italiano) LK201 (Norsk) LK444 (Suomi)
LK401 (Nederlands) LK201 (Portugues) LK444 (Svenska)
LK401 (Norsk) LK201 (Suomi) LK444 (Vlaams)
LK401 (Portugues) LK201 (Svenska)
LK401 (Suomi) LK201 (Vlaams)
PCXAL (American) PCXAL (Dansk) PCXAL (Deutsch)
PCXAL (Schweiz) PCXAL (British/Irish) PCXAL (Espanol)
PCXAL (Francais) PCXAL (Canadien) PCXAL (SuisseRomande)
PCXAL (Italiano) PCXAL (Nederlands) PCXAL (Norsk)
PCXAL (Portugues) PCXAL (Suomi) PCXAL (Svenska)
PCXAL (Vlaams)
NCD N101 NCD N102 NCD N102sf
NCD N108 NCD N97 NCD vt220
If the console's keyboard language parameter is set correctly,
dxkeycaps will select the correct keyboard by default if run without
any command line parameter. (Use the set language command to set the
console's keyboard language. See the section on environment variables
in your workstation user's guide.)
You may specify a different flavor of the "correct" keyboard (i.e., on
a workstation with an LK401, you can specify the LK421, LK443 or
LK201), but you cannot display a PCXAL or NCD keyboard layout unless
you are displaying on a machine with those keyboards attached.
If you specify
% dxkeycaps -kbd "pcxal (British/Irish)"
the British/Irish keyboard layout is displayed. If you specify
% dxkeycaps -kbd pcxal
the PCXAL (American) keyboard layout is displayed as the default. If
you specify
% dxkeycaps -kbd badkeyboardname
the keyboard displayed is the "best guess" at the correct default
keyboard (based on kernel and console environment information), just as
if you ran dxkeycaps without any parameters at all.
Case does not matter when specifying a keyboard name, but you must
quote keyboard names that contain spaces. For example:
% dxkeycaps -kbd "PCXAL-AE (United Kingdom)"
-gutterwidth number or -gw number
Specifies the number of pixels of space to leave between each key.
DESCRIPTION
The dxkeycaps command displays a keyboard with keycaps drawn according to
the current server keymap. When you move the mouse over a key, the command
describes the key symbols and modifiers that the key generates. Clicking
MB1 on a key simulates pressing a key. Clicking MB3 on a key brings up a
menu of operations, including a command to change the key symbol that the
key generates.
This program is, in part, a graphical front-end to xmodmap.
Display
The bottom part of the window is a drawing of a keyboard. In the top left
of each key is printed the string which actually appears on the surface of
the key. In the bottom right of the key is the (hexadecimal) keycode that
this key generates.
At the top of the screen are several lines of text describing the key under
the mouse (or the most recently typed key.) These lines are:
KeyCode:
Displays the text printed on the physical key, and the keycode
generated by that key in hex, decimal, and octal.
KeySym:
Displays the set of Key symbols that this key currently generates.
Modifiers:
Displays the modifier bits that this key generates. If a key generates
modifiers, it is a chord-key like Shift or Control.
AutoRepeat:
States whether the X server claims that this key autorepeats.
Commands Pull-Down Menu
The Commands pull-down menu in the upper left corner of the window contains
the menu items Keyboard, Reset to Default, Save, and Exit:
Keyboard
Brings up a menu from which you can change which keyboard is displayed.
For machines with PC class keyboards, this menu offers the options of
PCXAL (American)
PCXAL (Dansk)
PCXAL (Deutsch)
PCXAL (Schweiz)
PCXAL (British/Irish)
PCXAL (Espanol)
PCXAL (Francais)
PCXAL (Canadien)
PCXAL (SuisseRomande)
PCXAL (Italiano)
PCXAL (Nederlands)
PCXAL (Norsk)
PCXAL (Portugues)
PCXAL (Suomi)
PCXAL (Svenska)
PCXAL (Vlaams)
If you run dxkeycaps on a workstation with no command line arguments,
you get a pullright menu for your system's keyboard. dxkeycaps detects
what type of keyboard you have on your system and limits your choices.
However, if, in the command line, you specify a keyboard, (even if it's
the one attached to the display), or use the -all parameter, the
Keyboard menu item will display a two-level pullright, where the first
level for an LK-style keyboard is:
LK401>
LK201>
LK443>
LK421
Selecting one of those produces the sub-menu of international variants
described above. An exception is the LK421, which does not provide
international support. If you select LK421 from the first level menu,
the LK421 keyboard is displayed.
Reset to Default
This command restores the keyboard to its default state as defined by
the physical keycaps on the keyboard. If you execute this command while
displaying a keyboard that is not the type of keyboard you are really
using, your keymap will be in a nonsensical state. There is no way for
dxkeycaps to tell what keyboard you are using.
Save
This command writes an xmodmap input file representing the current
state of the keyboard (including all of your changes) to the standard
output. The file is saved in your home directory as ~/.dxkeycaps. It
prompts you with a dialog box: you can either write an xmodmap file
representing the state of every key, or you can write a smaller file
which describes only the changes.
Exit
Exits the program.
You can arrange for these bindings to be installed each time you log in by
placing an xmodmap command in your .X11Startup file. For example:
xmodmap ~/.dxkeycaps
Typing a key on the real keyboard simulates a KeyPress/KeyRelease event
pair in the same way that clicking on a key does.
You can also combine mouse and keyboard input: for example, if you use the
mouse to select the Shift key, and type a character, the event that is
simulated will have the Shift modifier set. And if you hold down the real
Control key, and click on the C key in the window, a Control-C event will
be generated. (Assuming that your window manager does not intercept
control-left-button for its own purposes.)
Clicking MB3 on a key pops up a menu of commands for the given key. They
are:
Edit KeySyms of Key
This pops up the "Edit Key" window, which allows you to arbitrarily
change which key symbols and modifiers this key generates.
On the left side of the window is the list of the key symbols that this
key currently generates. (A key may generate up to eight key symbols;
the interpretation of these key symbols is described in the X protocol
document, and is summarized here in the KEYSYMS AND KEYCODES section.)
The second column is a multiple-choice list of the eight modifier bits
that this key may generate. For example, if you want a key to behave
as a Control key, you should select the Control modifier.
The third and fourth column (the scrolling lists) are for changing the
key symbol associated with the key. When you select a keysym-position
from the first column, the character set and keysym will be displayed
in the scrolling lists. Clicking on a key symbol in the KeySym column
will install that key symbol in the highlighted slot in the first
column.
To select a key symbol from a different character set, click on the
character set name in the second column. (The Latin1 and Keyboard
character sets are the most commonly used.)
At the bottom of the window are three buttons: Undo, Abort, and Ok.
Clicking on Undo reverts the Edit Key window to the current state of
the key in question. Clicking on Abort closes the Edit Key window
without making any changes. Clicking on Ok closes the Edit Key window
and installs your changes (the current keyboard mapping is modified.)
Exchange Keys
After selecting this menu item, you are asked to click on another key.
That key and the key on which you brought up the menu will be
exchanged. This actually changes the current keyboard mapping.
Duplicate Key
After selecting this menu item, you are asked to click on another key.
That key will be made a copy of the key on which you brought up the
menu. That is, the two keys will generate the same set of key symbols
and modifiers. This actually changes the current keyboard mapping and
redraws the keyboard with the changed keycap reflecting its new status.
Disable Key
The key on which you brought up the menu will be made to generate no
keysyms and no modifiers. This actually changes the current keyboard
mapping and redraws the keyboard with the changed keycap reflecting its
new status.
Reset Key To Default
The key on which you brought up the menu will be restored to its
default state; no other key will be altered. This actually changes the
current keyboard mapping and redraws the keyboard with the changed
keycap reflecting its new status.
X DEFAULTS
The dxkeycaps command understands all of the core resource names and
classes as well as:
*Keyboard.keyboard (class Keyboard)
Which keyboard to display; this is the same as the -keyboard command-
line option. If this is not specified, the default keyboard is
guessed, based on the server's vendor identification string. dxkeycaps
can distinguish between the LK and PC class keyboards, and will not
allow displaying or editing the LK keyboard on a workstation that has a
PC keyboard (or vice-versa).
*Keyboard.Key.highlight (class Background)
The color to use to highlight a key when it is depressed. If this is
the same as the background color of the key, it is highlighted with a
stipple pattern instead.
*Keyboard.Key.keycapColor (class Foreground)
The color to paint the keycap string.
*Keyboard.Key.keycodeColor (class Foreground)
The color to paint the keycode number.
*Keyboard.Key.borderColor (class Color)
The color of the box around each key.
*Keyboard.Key.keycapFont (class Font)
The font to use to draw the keycap string.
*Keyboard.Key.keycodeFont (class Font)
The font to use to draw the keycode number.
*Keyboard.Key.borderWidth (class Int)
The thickness of the box around each key.
*Keyboard.Key.gutterWidth (class Int)
How many pixels to leave between this key and its neighbors to the
right and bottom.
The class of each key widget is Key as indicated in the previous list. The
name of each key is the string(s) printed on its face. For example, if you
wanted the Shift keys to have wider borders, you could specify:
DXkeycaps*Keyboard.Shift.borderWidth: 2
ACTIONS
It is possible to rebind the actions that happen when you press or release
a key or mouse button. These actions are available on the Keyboard widget:
HighlightKey(condition, arg)
This places the key in question in the highlighted state.
If no argument is passed to this action, then the key is determined by
the event which invoked this action. If this action is invoked by a
KeyPress or KeyRelease event, the key-widget is the key corresponding
to the key that the event represents. If it is a ButtonPress,
ButtonRelease, or PointerMotion event, then the key-widget is the one
under the mouse.
The argument may be one of the words mouse, highlighted, or displayed,
meaning the key under the mouse, the key most recently highlighted, or
the key currently being described in the "Info" area at the top of the
window, respectively.
The condition may be one of the words ifmod, unlessmod, iftracking,
unlesstracking, ifhighlighted, or unlesshighlighted. If ifmod was
specified and the key in question (as determined by the argument or by
the invoking event) is not a modifier key, then this action is not
executed. The unlessmod condition is the opposite. The iftracking and
unlesstracking conditions allow you to do some actions only if (or
unless) the key is being "tracked" with the mouse (see below.) The
ifhighlighted and unlesshighlighted actions allow you to do some things
only if (or unless) the key in question is currently in the highlighted
state.
UnhighlightKey(condition, arg)
This places the key in question in the unhighlighted state. Arguments
are as above.
ToggleKey(condition, arg)
This makes the key be highlighted if it is unhighlighted, or
unhighlighted if it is highlighted. Arguments are as above.
SimulateKeyPress(condition, arg)
This action makes a KeyPress event corresponding to the key be
synthesized on the focus window. Arguments are as above.
SimulateKeyRelease(condition, arg)
This action makes a KeyRelease event corresponding to the key be
synthesized on the focus window. Arguments are as above.
TrackKey(condition, arg)
This makes the key in question begin being "tracked," which means that
moving the mouse off of it will simulate a button-release action, and
then will simulate a button-press action on the key that the mouse has
moved on to. This action may only be invoked from a ButtonPress or
ButtonRelease event.
UntrackKey(condition, arg)
This makes the key in question no longer be "tracked."
DescribeKey(condition, arg)
This action causes the key and its bindings to be displayed in the
"Info" section at the top of the window, if it is not already described
there.
The default actions for the Keyboard widget are:
<Motion>: DescribeKey(mouse,unlessTracking) \n\
\
<KeyDown>: HighlightKey() \
DescribeKey(unlessMod) \
DescribeKey(displayed) \
SimulateKeyPress() \n\
\
<KeyUp>: UnhighlightKey() \
DescribeKey(displayed) \
SimulateKeyRelease() \n\
\
<Btn1Down>: HighlightKey(unlessMod) \
ToggleKey(ifMod) \
TrackKey(unlessMod) \
SimulateKeyPress(ifHighlighted) \
SimulateKeyRelease(unlessHighlighted) \n\
\
<Btn1Up>: UntrackKey(highlighted) \
SimulateKeyRelease(highlighted,unlessMod) \
UnhighlightKey(highlighted,unlessMod) \n\
\
<Btn3Down>: XawPositionSimpleMenu(keyMenu) \
MenuPopup(keyMenu) \n
If you do not want a key to be described each time the mouse moves over it,
you can remove the <Motion> action. In that case, you should probably add
DescribeKey() to the <Btn1Down> and <KeyDown> actions.
If you want the key under the mouse to be described even while the mouse is
moving with a button down, then remove the unlessTracking parameter from
the DescribeKey action bound to <Motion>.
If you do not want the modifier keys to toggle, change the Button1 actions
to the following:
DXkeycaps*Keyboard.actions: #override \
<Btn1Down>: HighlightKey() \
TrackKey(unlessmod) \
SimulateKeyPress() \n\
<Btn1Up>: UntrackKey(highlighted) \
SimulateKeyRelease(highlighted) \
UnhighlightKey(highlighted) \n
Remember that these actions exist on the Keyboard widget, not on the Key
widgets. If you add actions to the Key widgets, things will malfunction.
KEYSYMS AND KEYCODES
The following description is from the X Protocol document, and is reprinted
here for your convenience:
A list of KeySyms is associated with each KeyCode. If that list (ignoring
trailing NoSymbol entries) is a single KeySym "K", then the list is treated
as if it were the list "K NoSymbol K NoSymbol". If the list (ignoring
trailing NoSymbol entries) is a pair of KeySyms "K1 K2", then the list is
treated as if it were the list "K1 K2 K1 K2". If the list (ignoring
trailing NoSymbol entries) is a triple of KeySyms "K1 K2 K3", then the list
is treated as if it were the list "K1 K2 K3 NoSymbol".
The first four elements of the list are split into two groups of KeySyms.
Group 1 contains the first and second KeySyms, Group 2 contains third and
fourth KeySyms. Within each group, if the second element of the group is
NoSymbol, then the group should be treated as if the second element were
the same as the first element, except when the first element is an
alphabetic KeySym K for which both lowercase and uppercase forms are
defined. In that case, the group should be treated as if the first element
were the lowercase form of "K" and the second element were the uppercase
form of "K".
The standard rules for obtaining a KeySym from a KeyPress event make use of
only the Group 1 and Group 2 KeySyms; no interpretation of other KeySyms in
the list is given here. (That is, the last four KeySyms are unused.)
Which group to use is determined by modifier state. Switching between
groups is controlled by the KeySym named Mode_switch.
By attaching that KeySym to some KeyCode and attaching that KeyCode to any
one of the modifiers Mod1 through Mod5. This modifier is called the "group
modifier." For any KeyCode, Group 1 is used when the group modifier is off,
and Group 2 is used when the group modifier is on.
Within a group, which KeySym to use is also determined by modifier state.
The first KeySym is used when the Shift and Lock modifiers are off. The
second KeySym is used when the Shift modifier is on, or when the Lock
modifier is on and the second KeySym is uppercase alphabetic, or when the
Lock modifier is on and is interpreted as ShiftLock. Otherwise, when the
Lock modifier is on and is interpreted as CapsLock, the state of the Shift
modifier is applied first to select a KeySym, but if that KeySym is
lowercase alphabetic, then the corresponding uppercase KeySym is used
instead.
MODIFIER MAPPING
The following description is from the InterClient Communications
Conventions Manual:
X11 supports eight modifier bits, three of which are pre-assigned to
Shift, Lock and Control. Each modifier bit is controlled by the state of a
set of keys, and these sets are specified in a table accessed by
GetModifierMapping() and SetModifierMapping().
A client needing to use one of the pre-assigned modifiers should assume
that the modifier table has been set up correctly to control these
modifiers. The Lock modifier should be interpreted as Caps Lock or Shift
Lock according as the keycodes in its controlling set include XK_Caps_Lock
or XK_Shift_Lock.
Clients should determine the meaning of a modifier bit from the keysyms
being used to control it.
A client needing to use an extra modifier, for example Meta, should:
Scan the existing modifier mappings. If it finds a modifier that contains a
keycode whose set of keysyms includes XK_Meta_L or XK_Meta_R, it should use
that modifier bit.
If there is no existing modifier controlled by XK_Meta_L or XK_Meta_R, it
should select an unused modifier bit (one with an empty controlling set)
and:
If there is a keycode with XL_Meta_L in its set of keysyms, add that
keycode to the set for the chosen modifier, then
if there is a keycode with XL_Meta_R in its set of keysyms, add that
keycode to the set for the chosen modifier, then
if the controlling set is still empty, interact with the user to select
one or more keys to be Meta.
If there are no unused modifier bits, ask the user to take corrective
action.
This means that the Mod1 modifier does not necessarily mean Meta, although
some applications (such as twm and emacs) assume that. Any of the five
unassigned modifier bits could mean Meta; what matters is that a modifier
bit is generated by a keycode which is bound to the keysym Meta_L or Meta-
R.
Therefore, if you want to make a "meta" key, the best way is to make the
keycode in question generate both a Meta keysym, and a modifier bit.
RESTRICTIONS
Because this program has default colors that are not "black and white," the
-rv command-line option does not work. But the following incantation does
what you want on a monochrome screen:
% dxkeycaps -fg white -bg black -bd white
ENVIRONMENT VARIABLES
DISPLAY
Use this environment variable to get the default host and display
number.
XENVIRONMENT
Use this environment variable to get the name of a resource file that
overrides the global resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1X), xmodmap(1X)
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Index for Section 1 |
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