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dlsym(3)

NAME

dlsym - Obtain the address of a symbol from a dlopen() object

SYNOPSIS

#include <dlfcn.h> void *dlsym(void *handle, const char *name)

PARAMETERS

handle The value returned from a call to dlopen() (and which has not since been released by a call to dlclose()). name The name (character string) of the symbol being sought.

DESCRIPTION

The dlsym function allows a process to obtain the address of a symbol defined within an object made accessible by a dlopen() call. The dlsym function will search for the named symbol in all objects loaded automatically as a result of loading the object referenced by handle (see dlopen(3)). Load ordering is used in dlsym() operations upon the global symbol object. The symbol resolution algorithm used will be in dependency order as described in dlopen().

RETURN VALUE

The dlsym() function will return NULL, if handle does not refer to a valid object opened by dlopen() or if the named symbol cannot be found within any of the objects associated with handle. More detailed diagnostic information is available through dlerror().

ERRORS

No errors are defined.

EXAMPLES

The following example shows how one can use dlopen() and dlsym() to access either function or data objects. For simplicity, error checking has been omitted. void *handle; int *iptr, (*fptr)(int); /* open the needed object */ handle = dlopen("/usr/home/me/libfoo.so.1", RTLD_LAZY); /* find the address of function and data objects */ fptr = (int (*)(int))dlsym(handle, "my_function"); iptr = (int *)dlsym(handle, "my_object"); /* invoke function, passing value of integer as a parameter */ (*fptr)(*iptr);

APPLICATION USAGE

Special-purpose values for handle are reserved for future use. These values and their meanings are: RTLD_NEXT Specifies the next object after this one that defines name. This one refers to the object containing the invocation of dlsym(). The next object is the one found upon the application of a load order symbol resolution algorithm (see dlopen(3)). The next object is either one of global scope - because it was introduced as part of the original process image or because it was added with a dlopen() operation including the RTLD_GLOBAL flag) - or an object that was included in the same dlopen() operation that loaded this one. The RTLD_NEXT flag is useful to navigate an intentionally created hierarchy of multiply defined symbols created through interposition. For example, if a program wished to create an implementation of malloc() that embedded some statistics gathering about memory allocations, such an implementation could use the real malloc() definition to perform the memory allocation - and itself only embed the necessary logic to implement the statistics gathering function.

NOTES

Use of the dlsym routine is the preferred mechanism for retrieving symbol addresses. This routine reliably returns the current address of a symbol at any point in the program, while the dynamic symbol resolution described previously might not function as expected due to compiler optimizations. For example, the address of a symbol might be saved in a register prior to a dlopen call, and the saved address might then be used after the dlopen call - even if the dlopen call changed the resolution of the symbol.

RELATED INFORMATION

dlclose(3), dlerror(3), dlopen(3).

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